This project is one I work on just for the fun of building a world and playing around in it. It mainly follows the journey of Iladalf Wolfvalor, a wild wizard who becomes trapped in the city of Brighthold until she can prove to the Wizard Council there that she can control her volatile magic. She's assigned Caius Stormclaw as her mentor, who's a weathered old wizard with a bitter history with the Wizard Council. There are other characters and points in time that are focused on throughout the story, but this is our center: two wizards tossed together by a world that doesn't care to see them succeed.
The star of the show is Iladalf Wolfvalor, a fledgeling wizard who's on the run from everything. Being an incurable wanderer, she isn't happy about being trapped within the confines of the city, and as such resolves to be a thorn in the side of the Brighthold Wizard Council for as long as they keep her there.
Caius Stormclaw is the one the Wizard Council selects to be Iladalf's teacher, and he's about the only one in all of Brighthold who resents them as much as she does. He's not interested in being dragged back into their nonsense, and he'd like very much to be able to move on with his life and focus on raising his daughter, but he doesn't have a say in it: they do.
Most of the story takes place in a region known as Wizard's Keep, protected and ruled by The Wizard Lord, of which Brighthold is the capital. Much of Wizard's Keep is built over and around the ruins of the fallen kingdom Umaria.
Magic is still not entirely understood, but it has been sorted into three major houses: wizards practice arcane magic, witches practice earthly magic, and bards practice bardic magic. Each house sources their magic from a different place and has a different standard for how to channel it. Arcane magic is sourced from the great forces of the world, like weather and the stars, and is strictly harnessed with great emphasis on precision and control. Earthly magic is sourced from humbler things, like plants and soil, and is centered around working in tandem with these things. Bardic magic is a bit of an outlier, because it's sourced from within rather than an external force, and it's considered a bit of a wildcard.